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EnigmA Amiga Run 1997 June
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EnigmA AMIGA RUN 19 (1997)(G.R. Edizioni)(IT)[!][issue 1997-06][EAR-CD III].iso
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games
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interactivefiction
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7realms
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about.doc
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1997-02-26
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About the game.
The game was begun on the 24th March 1996, inspired by one of my mates.
It is my first full game for the Amiga, although I have a background in
writing on the spectrum 48k.
It's written in Blitz Basic 2.1 which is frankly absolutely great
(no plug intended), and has enabled me to create a first game which
I am modestly (*blush*) proud of.
The Seven Realms of A'Teth was begun after I decided to abandon a
project I was working on called SuperSchizoids - which was set to
give the old Speccy classic - schizoids - the stardust treatment.
However, my then-limited knowledge of Blitz meant that it was much
too hard and I started 7Realms because I thought it would be an easier
undertaking - ho ho ho ho ho!!!!!!!!!!! I was wrong. Collision
detection is one problem, but keeping track of 1600 monsters per level,
each with seven different subvariables plus dialogue, weapons,
character attributes is entirely another problem.
I can be reached at: Jarvisc@wkac.ac.uk, if you want to e-mail me with
comments, furhter suggestions, enquiries etc.
Also tell me how difficult you though it was, as difficulty curves are
one of the hardest things I have been working on.
Anyway, play this version, if you like it, you can register with me and
get the full version plus lots of other stuff (see 7Realms.doc), if you
don't like it, e-mail me and tell me why so that I can change it.
History.
v1. - My mate has this brilliant idea that I should try to write this
game. - so I write a basic mapscroller, with the ability to go
into other maps (i.e. towns)
v1.1 Wrote a text output routine to tell you what was happening to you
as you moved around the level.
v1.2 Really naff monsters added + a wholly unsatisfactory fight routine.
v1.3 Fight routine stripped and re-written + decent monsters added
v1.4 Four different characters added + weapon/spell system added
v1.5 Routine added to pick four characters from a list of 16 characters +
dialogue with houses added
v1.6 Save/load game added
v1.7 SFX added
v1.8 major playtesting sessions and extreme bug-fixing sessions.
v1.9 After comments from 1.8 various points reworked
Instructions Redone
Complete keyboard or joystick control possible
Credits added
Christoher Jarvis (30/11/96)